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Custom Destruction And Deallocation Of New’D Object Update

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Custom destruction and deallocation of new’d object

When you allocate an object using the new operator, you must also release the memory allocated to that object using the delete operator. The delete operator calls the destructor of the object before deallocating the memory.

However, in some cases, you may need to perform some custom destruction or deallocation of the object. For example, you may have allocated memory for an object using a custom allocator, and you need to release the memory using the same allocator.

To do this, you can define a custom destructor for your object that performs any necessary cleanup, and a custom deallocator function that releases the memory allocated to the object. Here’s an example:

c++
class MyClass { public: void* operator new(size_t size, MyAllocator& allocator) { return allocator.allocate(size); } void operator delete(void* ptr, MyAllocator& allocator) { allocator.deallocate(ptr); } ~MyClass() { // perform custom destruction here } private: // member variables and functions };

In this example, MyClass defines a custom new operator that takes a MyAllocator object as an argument, and a custom delete operator that also takes a MyAllocator object as an argument. These operators use the allocate and deallocate member functions of MyAllocator to allocate and deallocate memory for the object.

MyClass also defines a custom destructor that performs any necessary cleanup before the object is destroyed.

To create an object of type MyClass, you would use the new operator as follows:

c++
MyAllocator allocator; MyClass* obj = new (allocator) MyClass;

This allocates memory for the object using the MyAllocator object allocator, and calls the constructor of MyClass to initialize the object.

To delete the object, you would use the delete operator as follows:

c++
delete obj;

This calls the destructor of MyClass to perform any necessary cleanup, and then calls the custom delete operator to deallocate the memory for the object using the MyAllocator object allocator.

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How memory will get allocated and deallocated for different objects?

Memory allocation and deallocation can vary depending on the programming language and the specific implementation used, but I can provide a general overview of how memory is allocated and deallocated for different objects in most programming languages.

In most programming languages, there are two types of memory allocation: stack allocation and heap allocation.

Stack allocation is a fast and simple way to allocate memory for objects that have a short lifespan. The stack is a region of memory that is reserved for a program during its execution, and it is used to store variables and function call frames. When an object is created on the stack, the memory for the object is allocated from the stack, and when the object goes out of scope or the function returns, the memory is automatically deallocated. This means that the memory is managed automatically by the language runtime, and there is no need for explicit memory deallocation.

Heap allocation, on the other hand, is used to allocate memory for objects that have a longer lifespan or are larger in size. The heap is a region of memory that is not managed automatically by the language runtime, and it is up to the programmer to allocate and deallocate memory as needed. When an object is created on the heap, the memory for the object is allocated from the heap using a memory allocation function such as malloc() or new, and when the object is no longer needed, the memory must be explicitly deallocated using a memory deallocation function such as free() or delete. Failure to deallocate heap-allocated memory can lead to memory leaks, where memory is consumed by objects that are no longer needed and cannot be reclaimed by the system.

In general, objects that are small and have a short lifespan should be allocated on the stack, while objects that are larger or have a longer lifespan should be allocated on the heap. However, the decision of whether to use stack or heap allocation depends on the specific requirements of the program and the available resources.

Does a destructor deallocate memory?

In C++, a destructor is a special member function that is automatically called when an object is destroyed. The purpose of a destructor is to release any resources that the object was using, such as memory, file handles, or network connections.

The answer to whether a destructor deallocates memory depends on whether the object was allocated on the heap or on the stack.

If the object was created on the stack (i.e., as an automatic variable), then the destructor does not deallocate memory because the memory is automatically released when the program exits the scope in which the object was created.

If the object was created on the heap (i.e., using dynamic memory allocation), then the destructor can deallocate the memory used by the object. It is the responsibility of the programmer to ensure that any memory allocated by the object is properly deallocated in the destructor. This is typically done using the delete keyword to free the memory allocated using the new operator.

So, to sum up, a destructor may deallocate memory, but it depends on whether the object was created on the heap or on the stack, and how the memory was allocated.

Which operators call the destructor for an object allocated with a new keyword?

The destructor for an object allocated with the new keyword is called explicitly by the programmer using the delete operator.

The syntax for using delete to call the destructor and deallocate the memory for an object is as follows:

cpp
MyClass* obj = new MyClass(); // create object // use object delete obj; // call destructor and deallocate memory

It is important to note that if the new operator is used to allocate an array of objects, the corresponding delete[] operator should be used to deallocate the array and call the destructors for each object in the array:

cpp
MyClass* objArray = new MyClass[10]; // create array of 10 objects // use objects delete[] objArray; // call destructor for each object and deallocate memory

Failing to call the destructor using delete or delete[] for an object allocated with new can result in memory leaks and undefined behavior.

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