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- Question: Unable to build G3D Library – Header not found: ‘string’
- Time: Asked 141 hours ago
- Modified: Asked 53 days ago
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Unable to build G3D Library – Header not found: ‘string’
The error message “Header not found: ‘string'” usually indicates that the C++ compiler is unable to locate the standard C++ header file “string.h” that is required for the G3D library. This error can occur if the compiler’s include path is not properly configured or if the C++ standard library is not installed on the system.
To resolve this error, you can try the following steps:
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Make sure that the C++ standard library is installed on your system. This library is typically included with your C++ compiler or development environment.
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Check that your compiler’s include path is properly configured to include the standard C++ headers. You may need to add the path to the C++ standard library to your compiler’s include path.
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If you’re using an IDE or build system, make sure that the G3D library is properly configured to use the correct compiler and include paths.
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Check that the header file ‘string.h’ is located in the correct directory on your system. It should be located in the standard C++ include directory, which may vary depending on your platform and compiler.
If none of these steps resolve the issue, it’s possible that there may be an issue with the G3D library itself. You may want to consult the documentation or support resources for the library for further assistance.
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